The Minoan Affair
Time Slot: 11:00 - 16:00
GM: Astaroth / Manuel
System: The Troubleshooters
Players: 6
Language: English
The intelligence agency you work for is worried about a potential increase in activity in the Mediterranean area by other agencies.
This coincides with an archaeological expedition headed by professor Alexandros Giorgios. There is a suspicion that the expedition is a front for these agencies.
Go to Greece and investigate what is going on there. Report what you find and put an end to it, if practical.
The agency will deny any affiliation to you and your associates if you’re captured or discovered. This message will self destruct in five seconds.
Troubleshooters is a "lighthearted" game that mirror the French-Belgian comics of the 60's and 70's.
The Corvid's Coffer
Time Slot: 11:00 - 16:00
GM: Addison Rice
System: Cairn
Players: 4
Language: English
A wave of thefts has plagued the nearby village for weeks now.
Silverware, jewellery, coins... even pieces of mirrored glass have been targets of the recently increased crow population. A local nobleman has put out a bounty for the crime spree to be put to an end - Who will solve this mystery? And what is driving these birds to such villainy?
With a Bang, or a Whimper
Time Slot: 11:00 - 16:00
GM: Ivo
System: Fallout: The Roleplaying Game
Players: 5
Language: English
Today, in the post-nuclear wasteland of Massachusetts, the settlement of Sanctuary Hills celebrates Founder's Day and its one year anniversary! The party is going great. Citizens from the settlement and nearby farms gather at the town square, earning a moment's rest in their harsh lives, a chance to kick back and enjoy good company. Yet despite the good spirits, the town's mayor Jesse Pedigrue is worried. Two old ghoul farmers, Joseph and Theresa, have not shown up throughout the day. Worse, travelers bring reports of what seems to be a break-in at their farm. For everyone's good, you've been sent there by the mayor to investigate...
The world of Fallout is one filled with the horrors of war and conflict, yet also full of humor and mystery. This adventure leans more towards science fiction and light horror.
Trigger warning for depictions of heavy violence and brief references to alcohol and drug use.
A Most Potent Brew
Time Slot: 11:00 - 16:00
GM: Sarah
System: 5e
Players: 5
Language: English
In this Dungeons & Dragons (5e) adventure, you and your fellow recent alumni of the Young Adventurer's Society (YAS) are tasked with exterminating the giant rats that have taken up residence in the beer cellar of a local brewery. However, little do you know that even more creepy-crawlies are lurking in the dark, ready to take a chunk out of any adventurer who isn’t sufficiently prepared!
This is an introductory D&D adventure with pre-made level 1 characters and is perfectly suited for anyone who has always wanted to try D&D. While everyone is welcome to play, this is a specifically FLINTA-friendly table with a female DM.
We be Goblins!
Time Slot: 11:00 - 16:00
GM: Martin Spillmann
System: Pathfinder
Players: 4
Language: Swiss German
We be Goblins! ist ein chaotisches, schwarzhumoriges Abenteuer, in dem die Spieler ausnahmsweise nicht die Helden sind, sondern das Problem.
Ihr schlüpft in die Rollen einer Horde bösartiger, kurzsichtiger und extrem pyromanischer Goblins des Krötenschleckerstammes. Eure Mission ist von grösster Bedeutung: Eine verborgene Ladung Feuerwerkskörper soll geborgen werden. Denn Feuerwerk bedeutet Macht. Feuerwerk bedeutet Ruhm. Feuerwerk bedeutet, dass man Dinge anzünden kann.
Doch nur die tapfersten (und am wenigsten explodierten) Goblins dürfen diesen Schatz für den Stamm beanspruchen. Auf dem Weg warten gefährliche Mutproben, fragwürdige Entscheidungen und jede Menge Gelegenheiten, sich selbst oder andere in die Luft zu jagen. Kluges Vorgehen, oder einfach Mut, Grausamkeit und Kreativität sind gefragt.
Dieses Abenteuer ist kurz, laut, tödlich und voller absurder Goblin-Logik. Perfekt für Spieler, die Lust haben auf Slapstick-Gewalt, schwarzem Humor und ein Abenteuer, bei dem „Planung“ meist nur bedeutet, wer zuerst zündet.
Für ein Hauch Sonnenschein
Time Slot: 11:00 - 16:00
GM: Benji
System: Fabula Ultima
Players: 5
Language: German (Hochdeutsch)
Ihr seid Wanderer: Entdecker und Archäologen wider Willen. Die euch bekannte Welt besteht aus riesigen Hallen, endlosen Korridoren und toter Zivilisation. Die Dunkelheit wird nur Selten von Laternenschein und die Stille von fernen Glockenschlägen durchbrochen.
Das Konzept von Städten und Nationen ist euch unbekannt, doch von Zeit zu Zeit trefft ihr auf Andere Wanderer und ihr alle kennt das Gerücht: Wenn man nur weit genug den steinenern Treppen emporsteigt, so kann man ECHTES Licht erblicken. So hell, dass es ganze Hallen ausfüllt und die Haut besser wärmt als jedes Lagerfeuer.
Wenig erfüllt euch mit noch mehr Hoffnung, als jenem Gerücht nachzugehen und Hoffnung ist das Einzige, was euch vor den umherstreifenden Dämonen schützt...
Eternal Ruins ist ein TTRPG in Entwicklung, welches Erkundung und Überleben in einer wilden Natur in den Vordergrund rückt.
Es geht weniger um das Vereiteln böser Machenschaften und mehr um Neugier und Hoffnung in einer Welt, gefüllt mit Geschichten, Relikten, Geistern und Dämonen.
Sundered Waves
Time Slot: 11:00 - 16:00
GM: Astovidas | Ben
System: Pathfinder 2e
Players: 4
Language: English
For years, the pirate Captain Renlock sailed the coast of the Arcadian Ocean from the Shackles to the south to the waters of Varisia to the north searching for plunder and adventure—until one day his luck ran out. The ship was captured by a navy and the captain and his crew were apprehended and imprisoned. Years later, after the captain's death in prison, the four released crewmembers receive a message from the deceased captain pointing them to treasure he hid for them.
The Waterdeep Caper
Time Slot: 11:00 - 16:00
GM: Andrew Trott
System: Dnd 5.5e
Players: 5
Language: English
A new exhibit has recently appeared at the natural history museum in Waterdeep. An orb, or something more? Your job, should you wish to accept it, is to break in and recover this item.
The tone of this adventure is entirely up to the players, it can be gritty and serious or light and witty. You can roleplay through or fight everything. Play as you want but we can set boundaries at the table to ensure a safe game for all.
Children of Dearth
Time Slot: 11:00 - 16:00
GM: Sylvan McGowan (+ Codesigner Amalia Gutmann)
System: Indie System Built with Polymorph
Players: 4
Language: English, Hochdeutsch materials and translation help can be provided by Amalia if needed
The world has been plunged into a desertified apocalypse, all that survive are hunted zombified hulks of degraded soil. Four brave nomads must answer the call to defend a settlement on the brink of destruction. Can they mobilize the town and uncover its secrets within?
Eberron Noire
Time Slot: 11:00 - 16:00
GM: Luke Shadow
System: DnD 5e
Players: 5
Language: English
A missing noble, cultists plotting, conspiracies growing, can you get to the bottom of this mystery before it's too late? Welcome to Sharn, city of Towers, where the watch is corrupt, the nobles don't care, and the warforged are oppressed. Make a name for yourself as a new inquisitive and try to actually solve some issues the city is facing.
The Tree of Stories
Time Slot: 11:00 - 16:00
GM: Jasmina / Ori
System: DnD 5e (2014)
Players: 5
Language: English
A mysterious tree has appeared in the middle of a small village. No one dares to enter (such cowards!) and a plea to your Guild has been sent to investigate this mystery. Now it's up to you to solve this whole mess (again).
Tone: Fantasy, whimsical, magical, fairy-tale-ish
The Wild Sheep Chase
Time Slot: 11:00 - 16:00
GM: Mattias
System: Nimble
Players: 5
Language: English
You're enjoying some well-deserved rest in a quiet seaside village when a frantic sheep approaches, clutching a scroll of "Speak with Animals" in its mouth. They're in a baaa-d situation and need your help. Woolly inconvenient? Perhaps, but what is a hero to do?
This will be a light-hearted, beginner-friendly adventure using the Nimble system.
Lightweaver
Time Slot: 11:00 - 16:00
GM: Lord Mistborn
System: CosmereRPG
Players: 6
Language: English
Your mistress seems to have quite the odd hobby. Breaking and entering is to be expected in this line of work, but leaving without stealing anything is ridiculous! Especially when the places broken into have such wonderful and unique artwork depicting the Heralds. And why does she keep ruining the artwork of the Herald Shalash? Most mysterious indeed, where will she send you next?
This game is for 1st level CosmereRPG players. It shall be beginner friendly, and pregenerated characters will be available. It is a system based on the popular fantasy series The Stormlight Archives by Brandon Sanderson. Journey before Destination Radiants!
Feast for a Sphinx
Time Slot: 11:00 - 16:00
GM: Aaron Seigo
System: D&D
Players: 5
Language: English
In an ancient temple atop a mountain at the edge of the world, a wondrous being holds court, promising to fulfill the deepest desire of those able to win their favour. Having traveled to the nearby town of Kalldalen, your adventuring party is set to discover if the stories you've heard of the temple are true and uncover its secrets.
Vampire: the Masquerade V5
Time Slot: 11:00 - 16:00, 17:00 - 22:00
GM: John Hustaix
System: Vampire the Masquerade V5
Players: 5
Language: English
A noir-tinged Vampire: The Masquerade story where control, secrecy, and influence matter more than brute force.
When pressure starts mounting from unseen directions, the characters must decide how far they are willing to go to keep their lives—and their place in the night—intact.
Content warning: this game is intended for adults and may include, subject to appropriate safeguards discussed before the start, themes that are not appropriate to sensitive audiences.
The Curse of the Frost Queen
Time Slot: 11:00 - 16:00, 17:00 - 22:00
GM: Anne Driedijk
System: DnD 5e
Players: 5
Language: All of the above
Heroes, beware! You’re in for a frigid interruption to your tropical journey. In this adventure, you take on the role of an awakened animal. A clever, courageous beast gifted with intelligence, personality, and heroic potential.
What should have been sun-soaked shores and warm ocean breezes instead leads your animal hero to Snow Blast Island, a land locked in eternal winter. Along with the island’s sub-zero temperatures come hostile frozen landscapes, slippery ice fields, and dangerous arctic beasts that roam the blizzards.
Rumours tell of a powerful genius loci hidden beneath the snow (an ancient spirit bound to the island) and a century-old mystery that plunged Snow Blast Island into its endless freeze.
Designed to be beginner-friendly, this adventure is easy to learn, welcoming to new players, and perfect for first-time heroes. Will your awakened animal adventurer brave the cold, uncover the truth beneath the ice, and be the ones who finally bring summer back to Snow Blast Island?
Desperation - Dead House
Time Slot: 11:00 - 16:00, 17:00 - 22:00
GM: Manolo Marquina
System: GM-less, card-driven storytelling game
Players: 5
Language: English
DESPERATION: Dead House.
Strap in for a card-based Gothic Horror storytelling. Award-winning design, perfect for fans of "For the Queen", "Ten Candles", or "Dread". No RPG experience needed (for beginners and experts alike). In English or German.
What is it about?
Kansas, January 1888. A devastating blizzard transforms your village into a frozen hell. Supplies dwindle. The cold bites. And the "Dead House" slowly fills. Who will survive?
What awaits you:
No predetermined plot. No traditional Game Master. Instead, we create an intense story together: Beautifully illustrated cards determine what happens and you decide to whom!
Each card brings twists, dilemmas, conflicts, or glimmers of hope. Deep character development, roleplay, and space for your ideas and improvisation. Together we unfold a story that lingers.
⚠️ Mature game: Themes include desperation, cold, difficult choices, and death. Atmospheric Gothic horror: not splatter, but emotionally intense. I'll facilitate and bring lightness when needed.
Give your Heart to the Hawks
Time Slot: 11:00 - 16:00, 17:00 - 22:00
GM: Rouven
System: Mausritter
Players: 5
Language: English
Too long have the predatory birds exploited the mice of Mudburgh. While the the hawks sit in their nest high up in the trees, mice workers toil in the mines and dig up rainworms. Talk among the miners is, that a small group of mice has devised a plan to topple the avian supremancy. As the sun sets and the mud starts to dry, the murmurs of revolution grow louder and the characters gather to discuss their next move...
Play tiny mice in this Mausritter adventure and overcome obstacles with your daring and your wits! No prior knowledge or material needed. We will make characters directly at the table.
Skalhammer Manor
Time Slot: 11:00 - 16:00, 17:00 - 22:00
GM: Beatle
System: ShadowDark
Players: 6
Language: English
An invitation to an exclusive dinner party at Skalhammer Manor takes an unexpected turn. Will the party manage to find the missing Skalhammer family and uncover the mistery?
Tone: The adventure is mostly explorative and investigative, with occasional combat (however, coming up with alternative solutions is strongly encouraged: Shadowdark can be quite a deadly system).
I will keep the themes light, but I will be happy to discuss any potential triggers directly with the players :) .
Trench Crusade
Time Slot: 11:00 - 16:00, 17:00 - 22:00
GM: Sebastian
System: Trench Crusade
Players: 6
Language: English
Trench Crusade is not an RPG but a tabletop skirmish miniature wargame in an alternate world war 1 setting where during the medieval crusade portals to hell were opened. Now faithful factions fight against heretic factions from hell over the faith of our world.
Some of the miniatures and terrain used in the games have blood effect and light nudity.
Adventure in Academia
Time Slot: 11:00 - 16:00, 17:00 - 22:00
GM: Noël
System: Daggerheart
Players: 4
Language: English
Prove that you belong with your fellow adventurers by passing the entry exam set out by the university of Hexford. Use your abilities, creativity and wit to get where you want to go!
An introduction into Daggerheart. (lvl1)
No previous experience required. In the first hour, we will learn the mechanics of the game together. Dice, sheets, cards and anything else you might need will be provided.
Pick one of the characters that will be provided or feel free bring your own on this light-hearted and fun adventure.
DnD Oneshot for Beginners "Stranded"
Time Slot: 11:00 - 16:00, 17:00 - 22:00
GM: Bennet
System: Dungeons and Dragons 5E
Players: 4
Language: German (Hochdeutsch)
Du erlebst ein kleines kurzes Abenteuer das dee Beginn deiner eigenen Geschichte in der DnD-Welt sein kann. Gestrandet nach einem Schiffbruch musst du dich mit anderen Überlebenden durch die Wildnis einer Insel kämpfen, mit der Hoffnung Hilfe und Rettung zu finden.
Das Abenteuer ist für jeden geeignet und beinhaltet keine sensible Themen oder Trigger.
Rescue in the underdark
Time Slot: 11:00 - 16:00, 17:00 - 22:00
GM: Mitsu
System: Dungeons and dragons 5e
Players: 5
Language: English
A merchant asked you to protect his goods on the way to the underground market place, shared by merchants from the surface and underdark. What started as a seemingly easy guard mission turns into a rescue mission through the underdark.
The adventure itself includes classical fantasy adventure themes and is meant for beginners as well as experienced players.
Crypts of Karigulon
Time Slot: 11:00 - 16:00, 17:00 - 22:00
GM: Tobias
System: Shadowdark RPG
Players: 5
Language: English, if all players agree , game can also be held in German or Swiss German
In the depths of the Crypts of the Dead lie chambers containing unholy relics of the demon god Karigulon. A band of heroes seeks to retrieve forgotten relics of the crypts before the mountain destroys the crypts and everything inside.
No prior experience with TTRPG or Shadowdark RPG needed. All players welcome.
The Great Toy Heist
Time Slot: 11:00 - 16:00, 17:00 - 22:00
GM: Josef Zvonar
System: Pathfinder 2e
Players: 4
Language: English
There's a peculiar toy shop in a capital city of Cheliax, where dolls occasionally gain sentience. When a local noble uses loopholes in devilishly complicated Chelixian laws to claim rights for the shop's building, it's a job for toys to restore justice by stealing the documents back and digging up some dirt on the noble. And thus, the Great Toy Heist begins!
Ganshoggr
Time Slot: 11:00 - 16:00, 17:00 - 22:00
GM: Gregor Straehle
System: Old School Essentials
Players: 6
Language: English
The Goose King squats in his great longhouse among verdant fields won by his ancestors. He feasts nightly on the most succulent turf, rich foreign wines, and the finest lettuces. In the swampy dark outside, his kingdom crumbles and suffers.
The great gander of the Claymarshes—despoiler, land-devourer, sword-blessed terror bird, maimer of champions, curse of the wrathful stars—has come again. The Ganshoggr's scream rips the night in contemptuous accusation, sounding the Goose King's failure -- the dawn of an age of ruin.
The Curse of the Ganshoggr is a grimm fairy tale adventure by Gus L. Called upon by the Goose King as his champions, the fate of the kingdom rests in the player’s hands…
The Scarlet Sky - A prophecy
Time Slot: 17:00 - 22:00
GM: Björn
System: DnD 5e
Players: 4
Language: German (Hochdeutsch)
In a land called dead, yet never at rest, every breath is a struggle.
The ground yields nothing willingly. Water is power. Fertility a miracle.
Here, the peoples believe in the gods — not out of hope, but out of necessity.
They believe in trials. In sacrifice. In the idea that suffering must have meaning.
But it was not always so.
Beneath ash and dust lie the bones of another age.
Fallen cities. Broken towers. Silent streets that once teemed with life.
Ruins that prove this land was once fertile. Strong. Civilized.
Something destroyed it.
And whatever fell here still waits to be rediscovered.
Majesty 605 is lost!
Time Slot: 17:00 - 22:00
GM: Astaroth / Manuel
System: The Troubleshooters
Players: 6
Language: English
A major disaster has struck Air Majestique, the mysterious French private airline. One of its Concordes disappeared without a trace shortly after take-off from Miami!
You are known to solve the most impossible of mysteries and are asked to solve this disappearance for the company.
The troubleshooters is a "lighthearted" game replicating the French-Belgian comics from the 60's and 70's.
Horror at the Museum
Time Slot: 17:00 - 22:00
GM: Twig
System: CoC and Liminal Horror Elements, homebrew
Players: 4 or 5
Language: English
When you visit a museum in 1920s Cambridge, you witness eerie events that could change the course of history.
Beginner friendly, mild horror, possible character death.
Dragonbane: Heart of Stone
Time Slot: 17:00 - 22:00
GM: Dimitris Zervakis
System: Dragonbane
Players: 5
Language: English
Your quest was supposed to be quick and easy: convince the headman of the halfling village of Bouldervale to agree to connect their recluse but prosperous little settlement with other nearby towns by a trade route. Their stubborn refusals during your discussions has turned to pleas this morning, as the village's monumental stone has suddenly gone missing. So, you set off to find their stone and hopefully be done with the menial matters of securing a signature.
Affair on the Concordant Express
Time Slot: 17:00 - 22:00
GM: Andrew Trott
System: Dnd 5.5e
Players: 5
Language: English
The Concordant Express, an interdimensional train, is carrying a prisoner known only as "The Stranger". This individual is in possession of knowledge beyond the grasp of most, and in this heist adventure, it is this knowledge that is the ultimate prize. Your job, should you wish to accept it, is to find this Stranger and find out what he knows. How you do this is up to you but hijinks are sure to follow!
This is a level 11 one-shot open to all but experience with the game is requested. The tone can be whatever you choose and boundaries will be set to ensure the safety and wellbeing of all players to their needs.
Train to Nowhere
Time Slot: 17:00 - 22:00
GM: Jasmina / Ori
System: Call of Cthulhu
Players: 5
Language: English
You have secured yourself a spot on the luxurious Orient-Express and look forward to a relaxing and cultural fulfilling holiday among the rich and beautiful of the upper classes.
Sadly, live has other plans as you and some other folks run for your life some time later...
Tone: Horror, Slap-Stick-type-of-humor, it's Call of Cthulhu....
TW: Horror, body-horror, gore, injury's...it's Call of Cthulhu
Oakwood Heights
Time Slot: 17:00 - 22:00
GM: Stefano Maffei
System: Kult: Divinity Lost
Players: 4
Language: English
Saturday, August the 22nd, 2015. Detroit. Multiple homicides take place around the city. They seem revolve around the Bedford family, living in the depressing neighbourhood of Oakwood Heights. The details of the crimes consumed that day shook the people of Detroit to their core. The man arrested for the homicides, Franklin Mills, claim to have lost all memory of that day. Three months later, the Detroit police considers the case closed, but the Bedford boy, William, is yet to be found, dead or alive. In a last attempt to find out what happened to William, four people associated with the Detroit justice system, plan on revisit the scenes of the crimes and to take Franklin Mills with them. The hope is to make Franklin remember that day, and what happened to William. But they are not ready for what they are going to walk into…
Kult: Divinity Lost is a horror game famous for its mature and disturbing content. The characters of a Kult game are subject to terrifying experiences that makes them question the very nature of reality. The scenario, Oakwood Heights, contains elements of abuse, torture and extremely graphical violence. The players are going to be asked to role-play pre-generated characters with their own hidden agendas and haunting pasts. A game of Kult is predicated upon the assumptions that the players want to be scared and made feel uncomfortable.
Buried in the Bahamas
Time Slot: 17:00 - 22:00
GM: basicIO
System: Pirate Borg
Players: 5
Language: English
The year is 1704. You are a pirate, drawn into the Dark Caribbean by the promise of silver and treasure. In this alternative version of the actual Caribbean, undead skeletons, ancient temples, old magic and twisted animals can be found around every corner.
Join the infamous captain bloodwhip's crew on a deadly journey. Will you prevail against all danger to find the treasure buried in the Bahamas, or will you end up buried yourself?
Expect blood, death and undead horrors...
Note: might include spiders/spider-like creatures
Wizard Trash, Goblin Treasure
Time Slot: 17:00 - 22:00
GM: Jessica
System: Brighter Worlds
Players: 5
Language: English
The Wizard Wellness Society sends out Social Workers (wandering adventurers) to perform Wellness Checks on any wizards who have been acting suspiciously (ensuring that they haven't been possessed by demons).
No one has heard from Cornelius for several days, so a Wellness Check has been called in. Find Cornelius, see if he's been possessed by a demon, and if he has, banish it (the usual method is fatal for the wizard).
Wizard Trash, Goblin Treasure is a zany and lighthearted adventure for those who enjoy absurd shenanigans and want a good laugh.
Aberrant Reflections
Time Slot: 17:00 - 22:00
GM: Aaron Seigo
System: D&D
Players: 5
Language: English
At the bottom of an ancient temple, beyond the mirror's edge, lies the spot where reality was sundered.
Fortune and power await those who learn its secrets. A fate worse than death is reserved for those who fail.
You've come to plunder the temple between worlds and gaze into its aberrant reflections.
Antimatter
Time Slot: 17:00 - 22:00
GM: Sylvan McGowan (+ Codesigner Evan Sands)
System: Indie System based on Breathless
Players: 5
Language: English
In a world of increasing scrutiny, disinformation and extremist views against the use and study of magic, a secret coalition of mages is assembled to take action. Will they retaliate at the risk of their own personal and professional lives or will they choose to perpetuate the status quo and watch their communities degrade?
Camp Sunny
Time Slot: 17:00 - 22:00
GM: Sora
System: Call of Cthulhu
Players: 6
Language: English
Important note: This game will be shorter than the others at ca. 2-3 hours
Trigger warnings: death, severed limbs, drowning, isolation, general fishyness (intensity of horror will be discussed beforhand)
It’s been a good semester but the workload has been tough. You and your friends decide to take some time off, unplug and enjoy nature. Camp Sunny is advertised as a nice, affordable little place by the great lakes. But under this venir of hospitality something fishy lurks...
Mythic Bastionlands
Time Slot: 17:00 - 22:00
GM: Sebastian
System:
Players: 4
Language: English
Seek The Myths. Protect The Realm. Honour The Seers.
You are annointed knights in a dark arthurian world infused with folk tales and legends.
Your word is your bond, superstitions are omnipresent.